Обновление от 23 и 24 февраля 2012

Одно из самых существенных обновлений за последнее время. Кратко суть основных обновлений:

Для командиров (стратегическая часть игры):

- добавлена возможность выбора телепорта по умолчанию (теперь при уничтожении телепорта на фронте не придется бежать от самой базы)

Для воинов в поле:

- добавлена возможность оставлять боеприпасы (для инженера)

- спрей для создания временной нано-кожи, временно снижающий урон на 70% (шприц с уколом у медика)

- EMP уничтожает нано-кожу

- нано-кожа не защищает от гранат с ядом

- количество аптечек у медика теперь не ограниченно (как и ранее кидая новую предыдущие исчезают)

- уменьшен урон от турелей

- добавлен вызов артподдержки полевыми бойцами (раньше управление было только у командира)

- взрыв гранаты уничтожает другие осколочные гранаты (на ограниченном расстоянии)

- пистолет P900 теперь доступен всем бойцам 60-го уровня

Так же доработаны часть карт для достижения баланса и другие менее принципиальные обновления.

Nuclear Dawn Update 6.01:

Balance changes

* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.

* EMP blasts now destroy nano skin effect on enemies.

* Hypospray / nano skin damage reduction lowered to 70%.

* Poison damage is no longer reduced by nano skin.

* Increased damage for all turret types.

* Reduced X01 effective range.

Fixes

* Fixed server browser player count being incorrect if bots were in game.

* Fixed opposing team's default spawn showing in purple.

* Fixed missing structure health indicator on repair tool.

* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.

* Artillery radio calls are now rate-limited.

* Made icon above players with nano skin clearer.

* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.

* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.

NUCLEAR DAWN VERSION 6 UPDATE:

Weapons and slots:

- Frag grenades now vaporize other thrown frag grenades in blast radius.

- Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).

- Saboteur's REDs now use grenade slot.

- Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).

- P900 is now enabled for players that have reached level 60.

Commanders may now set a default spawn area:

- Transport gates in default area will show in purple color on minimap.

- Default spawn area will show as purple on spawn point map.

- Manually changing spawn location for self will override default until a new default is set by commander.

Added ammopacks for Support Engineer:

- Engineer has a max of three ammopacks.

- Ammopacks follow same supply rules as supply station, but do not refill.

- Ammopacks do not supply more ammopacks

- Ammopacks disappear when depleted or after 45 seconds.

Added hypospray device for Support Medic:

- Hypospray has a max of two charges

- Hypospray can be used on a teammate or on self (alt-fire).

- Hypospray effect gives 15 seconds of 80% damage reduction to self.

- Units under the effect of hypospray cannot be healed.

Added artillery strike calls:

- Commanders may now enable artillery strike calls on artillery structures.

- Players may call own artillery strikes from radial menu.

- First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.

Other enhancements:

- Enabled attack notifications, health, and round timer in commander view.

- Added minimap blips for some player radio calls.

General Fixes:

- Fixed squad appearances not getting reset on team change.

- Player stats now get updated when map changes mid-round.

- Updated armblade crosshair to be more noticeable when in stab range.

- Fixed multiple issues with Around the Track achievement.

- Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.

- Fixed an issue causing medpacks to not affect certain players.

- Fixed medpacks healing enemies.

- Fixed a case where turrets would not decloak a stealth unit.

- Fixed turrets continuing to fire at out-of-range enemies after locking on.

- Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.

- Fixed issues with heartbeat and bloodsplatter when spectating.

- Fixed an issue where players could spawn with advanced kits at round start.

- Fixed issues with Add Server to Favorites dialog box.

- Fixed scaling of MOTD window.

- Fixed being able to stack buildings by having multiple assemblers selected.

Server changes:

- Added oilfield_beta to default mapcycle and maplist.

- Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.

- Enabled mapcyclefile cvar.

- Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.

- Servers with alltalk or friendlyfire enabled are now tagged in the server browser.

- Fixed medkit_heal event always have 0 for "ownerid" property.

- Added "weapon" property to structure_death event.

- Updated team balancer to be more likely to keep squads together.

Furthermore, Oilfield:

* Additional optimizing pass throughout the map

* Relocated watchtower at the Empire Secondary point, to avoid assembler sniping

* Added more cover around both faction areas, to avoid base sniping

* Fixed invisible wall near the broken airplane

* Fixed invisible wall blocking off the pipelines on the edge of the level

* Fixed props disappearing at the primary point in rts mode

* Fixed stairs to low in storage building

* Increased amount of resource points

* Fixed collision on the large oiltank

* Fixed airplane wheel collisions blocking player

* Fixed ladders not climeable on fueltrucks

* Added climeable ladders for the oil silos throughout the level

* Fixed able to fall between the two buildings and get stuck near the helicopter platform

* Fixed several small issues throughout the level

* Decreased lightmap scale for better shadow casting

* Fixed several texture overlapping issues

* Removed ladders from oil derricks in the playable level (separated model)

Oasis

* Fixed missing brush in the corner near the Empire base

* Rebuild nav mesh for bots

Metro

* Fixed commander able to build in the primary pit

* Added a few extra no-build areas to avoid structures being deployed inside buildings.

SDK:

* Changed default skybox to Tokyo

* Removed some L4d2 related parameters

General:

* Improved Primary bunker collision model

* Improved collision for the small metal stairs in Hydro

* Fixed primary console collision models