Список основных изменений:
-  Исправлено: МП клиент не мог использовать лазерные целеуказатели в транспортных средствах.
-  Исправлено: Изменение размера окна больше не доступно в настройках видео.
-  Улучшено: Объекты отрисовываются на большую дистанцию.
-  Новое: Поддержка
FreeTrackпри использовании FreeTrackClient.dll
 Fixed: Changing window size is no longer possible inside of video options screen.
 Improved: Longer view distance for objects when high view distance is used.
 New: FreeTrack support using FreeTrackClient.dll
 Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
 Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
 New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
 Improved: AI covering units tend to stay close to each other.
 Fixed: MultiPlayer client crash caused by certain custom sound
 Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
 Fixed: AI subordinates should now respect formation more when moving in combat.
 Fixed: Group leader was often running far ahead alone in combat.
 Fixed: AI leader did not wait for a player to cover him when moving in combat.
 Fixed: Improved vehicles and motorcycles driving.
 New: Alt-Enter can be used to switch window/fullscreen while paused.
 New: Execute action with LMB can be unmapped.
 Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.
 Fixed: Player is no more target when commanding in external view.
 New: Windowed/Fullscreen can now be switched ingame (in Video options).
 Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
 Fixed: Most vehicle gunners did not provide suppressive fire.
 Fixed: AI did not use suppressive fire against enemies seen while holding fire.
 Fixed: Spatial explosions sounds
 Fixed: Suppress in the commanding menu did nothing.
 New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
 Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
 Fixed: Airplane, helicopter, car and ship control was lost while map was active.
 Fixed: DOF in 3D scope view
 Analogue throttle working for helicopters as well.
 Fixed: Startup sounds are not spatial and stick to audio channels
 Covering soldier in grass ("Grass layer")
 Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
 Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
 New: IK weapon animations are now blending with primary animations.
 Fixed: VoN direct speaking distance fade out
 Fixed: support the highest Matrox TrippleHead2Go resolutions
 Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
 Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
 Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
 Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
НО!Это еще не все. Хоть это и нигде не написано, подправлена русификация!
Вот изменения, которые я обнаружил. На деле, я думаю, их намного больше:
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